Part One — Nations Basics — SovereignMC Wiki Nations Basics The SovereignMC Nations Server is the main gamemode of SovereignMC. Part One (Nations Basics) You are here Part Two (Town Creation & Basics) Part Three (Nation Creation & Basics) This page is a work in progress! There is key information missing! {.is-warning} How do I start? Didn’t find the information you need? You can join our discord and ask for help in #❓| server-questions . In Nations , players can found their own towns, form their own nations and participate in politics, wars and economy. The foundation of most features on nation’s is SovereignMC’s fork of the Towny plugin which we will be the focus of the guide. Before you join Nations officially, you first need to select the continent where you spawn. You will be teleported to a random location within these continents. Europe Africa North America South America Asia Australia Once you select your spawn you can do /kit starter to help you start on nations. You can either join an existing town / nation by asking for an invite or make your own town. How do I join or create a town? What is a Town? Towns are a way for players to band together and claim a piece of land on the earth map to act as a safe haven and home. Multiple towns form a nation. To join a town, you must ask a mayor or a co-mayor for an invite, then accept their invite by doing /accept (town name) . Once you’ve found a suitable location on the map, you can do /t new (town name) to create your town which will cost $2,000 . To get this money, you can do a few things like doing /vote and voting for the server or mining gold and doing /bank . Each gold ingot is $9 . Here are a few useful commands for your town: /t help • for towny help. /t new (town name) • to create your town. /t join (town name) • to join a town. /t invite (player name) • to invite players to your town. /t kick (player name) • to kick players from your town. /t toggle (town toggle) (true/false) • to toggle certain settings in your town. /t set (town setting) (input) • to access your town’s settings. /t spawn • to set your town’s spawn. /t rank add (resident) (rank) • to add a rank to one of your resident’s. /t claim • to claim chunks. /t unclaim • to unclaim chunks. /t deposit (amount) • to deposit money in your town. /t withdraw (amount) • to withdraw money from your town. /t online • check online residents. /t delete • to delete your town. How do I manage my town? You’re not done after you create your town. You still have to manage it. As stated previously, there are multiple commands you can do for your town. A few important things are upkeep , permissions and your town’s peaceful status . Daily Upkeep Your town has a daily upkeep which depends on a few factors, the main one being: town size. Town Size is how many chunks are claimed by your town. Each chunk is $2 dollars per day and a town’s base upkeep is $30 dollars a day. New Server day starts at 2 AM or check with /towny time {.is-warning} Permissions You can set your town’s permissions using /t set perm (permissions) (setting) . By default, no one has permissions to build, open chests or do anything in your town if they aren’t a resident . You can give someone permissions in your town equivalent to residents by doing /t trust (player name) . Peaceful Status Hold on! Don’t set your town’s peaceful status to off ! Setting your town to non-peaceful essentially means your town becomes susceptible to enemy sieges . Non-peaceful towns are normally fort towns — towns that act as fortresses for your nation. How do I join or create a Nation? If you have joined an existing town, good chance is that it is part of a Nation. Nations cost $10,000 dollars to form with /n new (nation name) . What is a Nation? When towns band together under a common banner, they form Nations and the mayor of the capital of the Nation acts as the Nation’s leader. If your town is a part of a Nation, then you are automatically a part of that Nation. To join a Nation, you must ask the leader or a co-leader for an invite, then accept the Nation’s invite by doing /n accept (nation name) . Nations are composed of two different types of towns: Peaceful towns and Non-peaceful towns. Peaceful towns are towns which cannot be sieged, though they can still be attacked. Don’t worry! Your peaceful town cannot incur damage if it is attacked. Non-peaceful towns are towns which act as a Nation’s fort where they defend their nation and launch offensives from. Sieges are placed on Non-peaceful towns, so non-peaceful towns are usually less town and more fortress / castle. Updated 2026-06-09
