Part Two — Town Creation & Basics — SovereignMC Wiki Town Creation & Basics Part One (Nations Basics) Part Two (Town Creation & Basics) You are here Part Three (Nation Creation & Basics) This page is a work in progress! There is key information missing! {.is-warning} What is a town? Towns are formed by players who claim a piece of land which cannot be griefed by non-residents. They can join Nations to receive bonuses and support from other players. Why do players make towns? Unclaimed land (wilderness) has griefing and pvp enabled. Towns allow groups of players to have a safe haven from pvp, protect their items and prevent their builds from being griefed. How do towns claim land? Land inside a chunk comprises a town’s claim. These claims must be contigious and connected. What is a chunk? Chunks are a 16x16 area in the world which stretch from the sky limit to bedrock. They can be seen by doing F3 + G on your keyboard. Creating a town Creating a town costs money which can be seen on the right of your screen or by doing /bal . Towns cost $2,000 to create. Once you’ve found a suitable location to found your town you can do /t new (town name) to start your town. To view information about your town you can do /t or /town . Claiming Land It is recommended you do F3 + G and have the SovereignMC map open whilst claiming land . Newly founded chunks automatically start with one chunk which is the chunk you are standing on when you created it. Before you start claiming chunks, you need to deposit money inside your town by doing /t deposit (amount) . To claim chunks, you can do /t claim and rinse and repeat on the chunks you wish to claim. Do keep in mind when claiming land: It costs $25 to claim a new chunk. By expanding the size of your town, you are increasing the daily upkeep of your town by $2 per chunk. There is a limit to how many chunks you can claim. You can increase your claim limit by inviting new residents or buying bonus claims by doing /t buy bonus . Town Upkeep Towns have a daily upkeep which is collected every 24 hours at UTC+0 00:00 . Towns have a base upkeep of $30 . If you do not manage to pay the upkeep for your town, your town will be deleted and all the protections it provides will be gone. This includes: PvP Protections Griefing Protections Theft Protections Town Outskirts Exclusive to SovereignMC! Outskirts will be explained in depth in the War guide (Work in progress). All towns inherently have a boundary / frontier zone called Outskirts which extend a few chunks away from the town’s proper claims. Towns’ outskirts extend 4 chunks. Outskirts in Deep Ocean biomes behave as wilderness chunks Outskirts will behave as if they were the proper claims of the town and will receive all the protections that normal claims do. However, Outskirts will behave differently during battles / sieges. When a battle commences in a peaceful town, its outskirts’ reverts to wilderness behaviour which enables PvP, theft and griefing. After the battle ends, all the damage done to a peaceful town’s outskirts is reversed / rolled back. Updated 2026-05-15
